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Updated Game Review by Fred Manzo. Vassal Module 1. After Action Report. Orgun, Afghanistan - a strategic valley in the Paktika Province close to the Pakistan border. A large group of Mujahideen strong assaults fortified positions, including an airfield and a 19th century fortress, protected by a regiment of the Afghan Army reinforced by Soviet forces.
Game Mechanics. Area-Impulse system: fast and well-known combat resolution and activations. Interactive play with limited downtime between players. This is a card-assisted system for the element of surprises, helping to fit in the historical events into the game soviet counselor, night assaults, radio jamming Low counter density. Minimal usage of markers. Cover Art. Designer: Patrick Ruestchmann. Download Here!!! On the stifling hot morning of August 9th, , Maj.
The isolated Union division belonged to Maj. The Confederate troops were some of the best in the Rebel army, they outnumbered the Union force and were under the command of one of the iconic generals of American history.
What could possibly go wrong? The game system features the Blind Swords chit-pull mechanic, which thrusts players directly into the fog-of-war of an American Civil War battlefield. Event chits, each tailored to the conditions that existed at the battle, provide players with opportunities to create out-of-sequence attacks, rallies and a myriad of other actions.
Players are thus constantly challenged with each chit-pull to produce a plan of action that will best exploit the current circumstances on the field. This unpredictable player interaction creates not only an exciting gaming environment but also accurately simulates the confusion, intensity and unusual circumstances of the Cedar Mountain battlefield.
The game system also features a simple Brigade Orders mechanic that forces players to assign activated brigades one of four orders — Attack, Defend, Maneuver or Regroup. The assigned order sets the parameters for the activated units and dictates how they can move, what type of combat if any they can perform and if they can rally.
Both of these possibilities can be influenced by the players through the allocation of their Command Event chits. We hope you agree. Designed by Hermann Lutmann. Ziploc Bag. Latest News. One player commands the attacking American forces and the other player commands the defending Japanese forces.
Designed by Mike Rinella. Game Map Click for larger image. Counters Click for larger image. Celles Rules now in Spanish. Celles Rules now in English. Operation Battleaxe is a quick-playing depiction of the June Allied offensive in the North African desert. The Allies posses more tanks, including the "Queen of the Desert" the Matilda, and have mastery of the air.
Crossing the Egyptian border into Libya, their mission is simple: destroy the Afrika Corp, and lift the siege of Tobruk! The Axis forces in the path of the Allied advance occupy well-prepared strongpoints, and lurking somewhere behind them are the German panzers - and Rommel, "The Desert Fox. Utilizing a new streamlined version of the "area-impulse" system players will experience the uncertainty of the desert battlefield.
Each turn will contain a variable number of impulses, and both players will be challenged to determine if it is better to attack first, or defend then counter-attack. Having committed one's infantry and armor to battle, artillery support may or may not be available.
To win the Allied player must exploit his numerical edge in armor or artillery, plus airpower, to capture Axis positions and destroy German units. The Axis player must exploit his greater speed, operational flexibility and superior battlefield recovery, to recover lost ground and destroy Allied units.
Fast, furious, and chess-like, this is a game for players who love concentrated action! Pacific Fury is a fast playing simulation covering the Solomons campaign in the South Pacific from August to November The game starts on 7th August , after the US Marines 1st Division landed on Guadalcanal and occupied the airfield there. The game system features an abstract semi-hidden area movement system where both players must determine the timing and size of task forces during an operation.
The American player starts with control of Guadalcanal, the Japanese must take it to win! Play time is about 1 hour. Designed by Yasushi Nakagura. Final Counter art click for larger image. Final Map Art click for larger image. CSW Customer review here. Download PDF Rules here. Download Vassal Module.
BGG Review here. Ziploc Edition. Boxed Edition. The first drive on St. Louis had been repulsed and Van Dorn was summoned to take command of the force and launch a new offensive into the heart of Missouri. Van Dorn, an Indian-fighting cavalryman by trade, arrived at the Rebel camp and even though he was quite ill due to a fall into a river he immediately roused the troops.
He proposed to launch an immediate attack, despite the freezing weather and fatigued state of his troops. He placed his army astride the line of communications of his enemy and by any normal military measure this should have been settled the issue for the two armies.
But by doing so at such an ill-advised time and at such an inhuman pace the Rebel troops were little more than a frozen and exhausted armed mob when they finally reached their positions. General Sam Curtis was not a man to be intimidated and he realized that he had a fighting chance, even in this seemingly impossible position.
Perseverance and hard, smart fighting by men like Colonel Grenville Dodge and others turned what looked to be a potential disaster into a grand victory. The Battle of Pea Ridge secured for the Union all of Missouri and the northern part of Arkansas, resulting in approximately 85, square miles becoming Federal-controlled territory.
Very nice customer review. Vassal Module v1. Bonus Scenario download. Spanish Language Charts. Nice game review on BoardgameGeek. Red Typhoon simulates the early Russian counter-offensive in front of Moscow that almost destroyed Army Group Center.
Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught. This means that some units will not move or attack, some will just move or just attack and some will both move and attack.
The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted.
Players able to take advantage of these two factors will be successful. The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. Play time is 4 to 7 hours. Designed by Shaguro Hirano. Near Final Map art by Joe Youst click for larger image.
As the summer of drew to a close and Combat Command A of the American 4th Armored Division passed through the French town of Arracourt the war seemed all but over. It seemed as if nothing could stop the Americans from forcing their way across the German border and reaching the Rhine River.
The weather, however, was rapidly deteriorating and Allied air reconnaissance failed to detect a counteroffensive by the German 5th Panzer Army. The stage was set for the largest clash of armor on the western front until the Battle of the Bulge.
The first scenario pits two inexperienced German panzer brigades against a confident and veteran Combat Command A.
The German side has more armor, including the superior Panther tank, and the poor weather generally favors them, but the American side has more artillery as well as better tactics and leadership.
The second scenario pits the experienced German 11th Panzer Division against Combat Command A and the newly arrived Combat Command B, now hampered by restricted fuel supplies. In each scenario both players will be challenged to determine whether it is better to simply attack, or spend valuable time attempting to maneuver in continually changing weather conditions before attacking.
Counter art click for larger image. Map art click for larger image. PDF Rules Download. Revised Charts and Tables. Errata Revolution Games will be updating this fine game with new art, testing, and development. Covering the Soviet attack in East Prussia in The game handles the 20 first days of the attack starting on the 13th of January The 3rd Belorussian Front under command of Cherniakhovsky launches an attack into the northeast of East Prussia while the 2nd Belorussian Front, commanded by Rokossovsky, one day later starts an attack from the south east.
However, Army Group Mitte, under the command of Reinhardt, puts up an astonishing defence desperately pushing the Soviets back. The time is however on the Soviet side and when the defence finally crumbles there is nothing left to withstand the Soviet troops to ravage the country. The game uses a chit pull system telling you which armies to move. The game uses a deck of battle cards to resolve conflicts between troops instead of dice. The overall progression of the game is determined by a deck of strategy cards, which mark certain historical events during the Revolutionary War, and each card has multiple purposes depending on which side American or British is attempting to use it.
One reviewer on Boardgamegeek. While not every part of this game is perfect, it still plays remarkably well and genuinely gives both sides excellent avenues for victory. It somewhat realistically balances out the militaristic and political aspects of the American Revolution, and the game play is just easy enough to teach without getting bogged down into too many details.
It is a card-driven game with a dice-driven combat system. Players can play as either King George III, as he tries to gain back control of the colonies while also dealing with a global war against old enemies looking for revenge for the Seven Years War, or they can play as the Continental Congress, as they wage war against Britain while trying to drum up support from their fellow countrymen.
Of course, that means the game is a pretty accurate simulation of the mechanics of the war. And the uncertainty of the key turning points of the war is invaluable as a teaching tool. At the end of the class, students commented on how little they had appreciated the difficulties of coordinating a war effort.
It drove home the importance of the French naval blockade; American inability to stop British coastal mobility was a key factor in British triumphs. And it also helped bring home how fickle political allegiance could be, i. Each turn represents two months. Each year consists of one spring turn, two summer turns, one fall turn, and two winter turns. The game features two maps of eastern North America and each hex is approximately 20 miles across.
May GameZone Next, 25 Aug. Well, some of them are available on Amazon, while others are on sites like Steam and others are out of print and can only be purchased used on sites like Ebay. It all depends on the individual game. Video Games: 1. Birth of America Released in , Birth of America is a turn-based strategy video game by Ageod that covers two of the most important wars in colonial America: the French and Indian war and the American Revolution.
Empire: Total War Released in , Empire: Total War is a turn-based strategy video game by Creative Assembly that focuses on the early modern period of the 18th century. Liberty or Death Released in , Liberty or Death is a turn-based strategy video game by Koei that allows players to play as either the Americans or the British in the Revolutionary War.
Each turn lasts two weeks, for a total of 24 turns per year. Board Games: 1. The game is designed for ages 12 and up and has a minute playing time. Liberty: The American Revolution Released in , Liberty: The American Revolution is a two-player block war game by Columbia Games that covers the entire span of the war from and allows players to play as either the British, Americans or the French. Contents: 50 wooden blocks 20mm Labels 11 x 34 map of Colonial America 25 cards Liberty Rules 4 dice The game has a 7.
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