Nhl 2k8 instruction manual




















Another useful change is faceoffs. You use the right analog stick to set where you want your stick to be prior to a faceoff, and release it the second the puck is dropped. If you and your opponent end up hitting at the same time, it will result in a tie-up, and another player will have to skate in and grab the puck. If you time it just right, you'll knock the puck back to one of your teammates. It's a neat system that feels much more like real faceoffs, though you do seem to end up in a few more tie-ups than is realistic.

Lastly, and perhaps most beneficial to the game overall, is scoring. Yes, the shooting controls are a bit of a pain, but by some miracle, the actual scoring in 2K8 feels much, much better than it has in previous years. This is specifically because the one-timer no longer feels like the only way to score.

You can actually hit big slap shots from the point and get them redirected by your teammates into the net, or pull off quick wristers on the breakaway and actually have them go in with proper consistency. It's a shame that most people might not even really notice this, given the weird control scheme and silly amount of checking, but it is a big improvement. Once again, the developer has delivered the deepest and most involved franchise mode of any sports game on the market. The biggest change is to contract negotiations, which have been totally overhauled into something more reminiscent of actual negotiations.

Whenever you want to re-sign a player, pick up a free agent, or sign a member of your draft class, you're going to find yourself initially quite far apart in terms of money. A meter dictates where your owner wants the contract to be versus where the player's agent wants to be.

Your goal is to try to get a player for as cheaply as possible while still giving some leeway to what the player wants. It's a tug-of-war that actually feels really authentic, right down to how you or the player can just up and walk away from the negotiating table when either side feels things aren't going right. Knowing when to walk away is, in itself, a skill to be learned, considering that at times players will simply cave and ultimately agree to your terms when you opt to walk away.

Keen negotiators will be able to sign guys on the cheap--less keen negotiators will be paying out the nose. It goes even deeper than that. The collective-bargaining agreement between the league and the NHLPA has been implemented here with such detail that casual players are likely to roll their eyes back in their heads and pass out from trying to absorb all this information.

For the most part, the game does a good job of explaining what each feature does, though some are left a bit opaque. For example, restricted free agents are kind of left on the fringe. The game never really makes clear what happens when you propose qualifying offers that players don't sign, so you may be initially confused as to why you have these guys you didn't sign still sitting around on your roster.

It's just a very complex system that requires some research and occasional bouts of fumbling around with to finally grasp.

Most every other feature from previous years is on hand as well, including all the various management and coaching duties assigning practices, balancing line chemistry, and the like. Rookie scouting seems to have disappeared altogether, though it's been replaced with more generally accurate and intuitive info about all the rookies in the draft class right from the get-go. There's also a whole new player-development system in this year's game, though quite frankly it doesn't make a ton of sense.

After every game, players earn experience points that seemingly are there to build them up and improve their stats. The problem is that you never really get a good sense of how the game does that. You get these reports that show where players are in their development, but the whole thing just looks like a big jumble of arrows and names. The 2K hockey games have always had issues with menu and interface design, and this whole system seems like a big victim of that specific issue.

Of course, this wouldn't be a 2K hockey game if the franchise mode didn't come encumbered with a few bugs and quirks. One of the weirder features from previous years was the whole "opportunity knocks" system, a feature in which the team owner can essentially call you, and as a result something either good or bad can happen to your team. In this year's game, the amount of bad that comes from this feature is so lopsided that it pretty much makes ignoring it a better option.

On top of that, sometimes it will actually cause bugs within the game. We had one situation where, while playing as the Devils, we took an "opportunity knocks" call right at the end of the season and before the playoffs. It was a bad one, and essentially sent Dainius Zubrus away from the team for seven days due to a "death in the family. He was gone for the entire length of the playoffs. It's as if the game treats the playoffs as a single week, and as a result, that player was lost for the duration.

There's also some weirdness with the waiver wire. The game includes a realistic waiver system in which players with one-way contracts that are sent down to the minor leagues get put on waivers first, and any other team can claim that player. You periodically get notifications in your e-mail box about players that are put on waivers, but the game never actually tells you how you're supposed to put in a waiver claim for that player. Other teams can snake your players and often do when you send them down, but the game isn't up front about how you can take advantage of this same procedure.

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The buyer is responsible for return shipping costs. Payment details. Payment methods. Back to home page Return to top. More to explore:. Image not available Photos not available for this variation. Postal Code: Please enter a valid postal code. Royal Mail International Tracked. Royal Mail International Signed. By Greg Miller Updated: 14 May am. Ari Gold, Jerry Maguire and Arliss -- they're all snakes.

Each and every one of these "agents" is the devil incarnate. Don't believe us? You actually like these fictional jerks? These are the greedy goons trying to bleed you dry at the contract negotiating table. Especially the suit behind Teemu Selanne. Here we are trying to get the fledgling Chicago Blackhawks organization off the ground, and Selanne -- a veteran right winger who's dabbling in free agency -- wants to bust our balls about donning the black and red.

Yeah, right. We're getting there, and the onscreen gauge lets us know that Selanne is optimistic about the offer. If we misstep, his mood will change, but the organization is dedicated to landing this wing.



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